“Window of Opportunity” is episode two of season six of Marvel’s Agents of S.H.I.E.L.D.
At the end of the previous episode, “Missing Pieces”, Jaco and his comrades blew up a museum so that Sarge could come through. In an HGV. In the aftermath, Agent Fox had taken the woman, but Sarge – who looks identical to the, dead, Phil Coulson – shot and killed him, stating that he had never heard of S.H.I.E.L.D.
Sarge and the others are currently shopping in a small convenience store. The cashier has a gun trained on him – needless to say, they aren’t going to pay for this stuff. Sarge says that you can tell a lot about a world from its currency, and asks Pax what they have. Paper with faces on it. Which gets a rather disparaging reply of ‘Great. One of those.’ and a comment that at least it’s lighter than coin. He tries a shotgun the cashier had behind the counter and says that they are still using combustion here and that this might be child’s play after all. Sounds like they are from another world and Sarge is not as friendly as the old Coulson. As they pull off in their truck. Sarge activates a cloak, hiding it from view. That could be a hazard for traffic.
At the Lighthouse, Mack is talking to the team about the dead Fox. He doesn’t mention the Coulson-duplicate and May pulls him on it afterwards. Mack believes that she saw someone who looked like Coulson but it seems that Fox was the only other one who did. And he’s dead. Until they find out what the hell this Coulson is, Mack wants to keep it quiet.
On the HGV, Jaco is breathing something that is apparently his home atmosphere. Which suggests that they are from multiple worlds, not one. The, rather odd, woman, Snowflake, is checking through Tinker’s things – that’s the man who got stuck in a wall. She tells the others they are out of PEGs; Tinker kept them in his pockets for luck. Given that neither Tinker’s pockets nor the bottom half of his body made it through, looks like he was wrong about the luck part. Pax isn’t happy and thinks they should simply have sent Jaco through as a trailblazer. He also doesn’t want to go digging for PEGs again. To which Jaco shows him an ad for a watch.
Mack and May are with the new-hire Dr Benson, who is looking at the dead Tinker. He tells them he has several viable hypotheses for the Coulson-doppelganger. Which he states is basically scientist-speak for hot having a clue. His most likely assumption is that this is related to one of S.H.I.E.L.D.’s, many, previous mistakes. A Life Model Decoy would be a possible option, but he would need to talk to the idiot who designed them. Which, as May states, might be hard.
In the post-logo scene of the previous episode, Fitz was seen to be still alive and working somewhere decorated in industrial shabby. This turns out to be a spaceship. His eyes look rather odd too. Nor is he speaking English. One of the other crew asks Fitz where he said he was from and he says the North. The really, really far North. Which is generally accurate but, going by what one of the others says after Fitz leaves, the north on their planet is an irradiated wasteland.
They follow Fitz and stop him as he is attempting to open a panel. Hitting him across the head changes his eyes back to normal. Enoch was behind the panel and Viro, the captain of the ship, knows they are Terrans. Well, Enoch isn’t. He is going to give them a better view of the stars. Which does not sound good.
Fitz tells Viro that he can’t afford to space him. The ship won’t survive the next re-entry as her heat shields are not aligned and the rest of the crew hasn’t spotted it. Fitz states that he is more productive than the rest of the crew combined. Enoch states some data to support this. Viro is still not impressed – until Fitz states they will work for free. Viro considers this a more persuasive argument and, if Fitz can fix some things, he will consider not kicking them out into space.
Dr Benson tells Mack and May that they hadn’t mentioned that their former boss had died and come back to life before. Mack states that isn’t what it is and May gets annoyed at Benson’s suggestions. She wants a way to kill the pretend Coulson. Benson has determined that it isn’t an LMD – Sarge has DNA – and, apart from some oddities and strange markers that he has never seen before, Sarge is a 100% match for Coulson.
On the ship, Fitz is quizzing Enoch. Enoch had said it was safe, and it was until Fitz reacted badly to a Xandarian snail. The crew, Sivians, are notoriously xenophobic. Fitz believes that’s a detail Enoch could have mentioned before. Enoch is more confident that they will get Fitz into cryostasis again than Fitz is. Although that doesn’t appear to be as important now. Not that they know that. Viro tells them that Fitz was right. The other crew are unproductive. So, it’s wasteful to pay employees when he has Enoch and Fitz working for free. He is going to let the dead weight go. No, that does not mean fire – that means dump out the airlock. Fitz is not happy about this.
Sarge arrives in a jewellery store and talks to the assistant as Pax and Snow arrive. Of course, they are not buying – Sarge wants to get into the vault. He tells the assistant that Snow will incapacitate the guards. So, she kills them. A bit more violent than Sarge intended. And Snow tells them that they are butterflies now.
The sort of jewellery that Sarge and the others are looking for is not what might be thought. In fact, the vault may not have been the best place to look for it. They also comment on the world ending. The group appear to either be running from something that is destroying worlds, or be directly or indirectly responsible for the destruction. Sounds like they have been to many worlds, so interdimensional travel has been added to time travel to make things more confusing.
In the previous episode, as the Zephyr was fleeing a Confederacy ship, Simmons programmed the destination as somewhere Fitz might have gone. Not to Earth, as the others wanted. There is nothing from them until the post-logo scene.