“Toldja” is episode seven of season six of Marvel’s Agents of S.H.I.E.L.D. and the mid-season finale.
In the previous episode, “Inescapable”, Enoch went against the rest of the Chronicoms and freed Fitz and Simmons. The three of them then got inside the ring of the spinning transport device and left. This episode opens in a casino in Kitson City, where a man is turning down a woman’s request for a crew. Then Enoch, Fitz and Simmons arrive. There is a brief pause, then everyone gets back to what they’re doing. Enoch apologises for bringing them here. It was his first attempt at using an interplanetary conveyance disc, and it has returned to its last location. He says that they will be on their way. However, a customer picks up the disc and accidentally activates it. Enoch says that it appears that they are stranded again. An unfortunate circumstance as, thanks to the events of “Fear and Loathing on the Planet of Kitson”, they are still wanted on the planet. Thank you, Captain Obvious. Simmons just wants to go home.
In “The Other Thing”, May captured Sarge and Snow. She has now returned to the Lighthouse. Snow is taken to holding and Sarge accompanies May. Everyone is, naturally, staring at him. May arrives with Sarge to where Mack, Daisy, Yo-Yo and Deke are. Daisy says this is probably an awkward time for a hug. Sarge says that May was in love with the dead Coulson; did anyone else have any connection? Daisy leaves. Deke says that that is no way this is the real Coulson.
Mack wants bringing up to speed. Sarge tells him May can do that. Sarge is over 100 years old, he’s hunting the Shrike, their creator is coming and Earth could be destroyed, possible by Sarge. Sarge agrees that covers it. He tells Mack that he needs to let Sarge and his team go, or everyone will die. Not a threat, a fact. Mack also tells May that Simmons is still out there, but they found Fitz.
Enoch, Fitz and Simmons are waiting around a gambling table for an exit to be free. Simmons is not really putting her heart into blending in. She says it’s not as much fun without the vapour trails, and it’s dingier than she remembers. Not that she remembers much. Because Daisy and Simmons were basically stoned the last time Simmons was there. The exit clears, but not for very long, and the three are told that Mr. Kitson thought they would return and he will be pleased to see them.
Joco is in a cell in the Lighthouse, coughing. Yo-Yo enters and tells him he doesn’t sound good. And there’s no point keeping quiet to save his boss, because his boss is there. Which causes Jaco to speak. He tells Yo-Yo that his planet was like hers once. Beautiful. He was a baker, the family tradition, and the runt of the family. All of them are gone now, fertiliser.
Sarge is telling Mack he isn’t ready to hear the answers yet, and they don’t have time to spare. It would be a shame to lose their planet. But it doesn’t have to be destroyed. The Shrike’s creator, a god to them, is coming. Mack tells Sarge there is only one good. Which gets an expected answer – that kind of planet. Sarge tells Mack he isn’t prepared. People keep looking at Sarge, and Mack should get used to that. Because by the end of the day he will be in charge.
Daisy is working on the Zephyr when Deke arrives. And starts sounding like an idiot trying to impress her. When Daisy tells him they found Fitz, he wasn’t expecting that. Mack is talking to May about Sarge; she suggests he uses Sarge’s curiosity about Coulson. Then an unhappy Deke comes in afterwards. No-one told him Fitz was dead. Or that there was a second Fitz. If Deke had known, he would have helped. Mack believes him. He wants Deke to take a look at the alien tracker that Sarge had. Using flattery. Which he admits. Which Deke says totally worked. Mack also shows Sarge a recording of Coulson. He tries to get Sarge to get Jaco to agree to be helped. Sarge doesn’t appear to care.
On the Planet of Kitson, Enoch, Fitz and Simmons are brought to meet the grandson of the first Mr. Kitson, who came to the planet with a dream – and twenty slaves. Now, they have put that empire at risk by cheating at a game and bringing bounty hunters to the place. Fitz and Simmons explain they can be of use, they don’t need to be killed. Killing them is the use they are going to be put to. Killing a synthetic is a waste, so Enoch is sent to the brothels. Enoch doesn’t know how he feels about that. The game involves three contestants, all of whom are strapped into guillotines. Simmons doesn’t think that this can be how they come to an end after everything they have been through. No-one would believe it. Fitz would. The ‘contestants’ have to stop the blade from dropping. The blades are heavy. The person who fails, loses.
On Earth, S.H.I.E.L.D. are tracking two of the alien birds and send teams out to catch them. Mack is still failing to get Sarge to talk. Sarge perhaps intends to help, but he’s got a really odd way of going about it. He might be able to save their world, but he isn’t going to simply tell then anything. Is he up to something else as well? His behaviour is odd. Out on Kitson, something else crops up.
For once, the episode swaps between the two storylines, rather than spending all the time on one of them.